Monday, September 29, 2014

A Girl, A Phone, An Inspiration

**This blog is alive with Revolution 60 Spoilers!**
**If you do not like spoilers - flee! Flee fast!**
**There is also cursing!**
**ibid**

Revolution 60 is an iPhone RPG, and the first game release by Giant Spacecat Games. You are (usually) Holiday, the green wearing, smack talking, bike riding hero who along with her partner, Unknown (aka Valentina) kicks butt and takes names in the far future. The game is a combination of narrative with choices, "action events" which are things you have to do (sometimes unexpectedly!), and one-on-one, strategy style battles. It's a short game, but one of the quirks of the build is that there are 24 endings - and most of them are you failing. 

I'll say that again: 24 Endings.

And also failing... I failed so profoundly on my first game that despite a high proficiency things did not end well. And then the second time, I did a little better but still didn't get the ending I hoped existed. And so I went online, and looked for guides, and found a bunch of pages waiting for other people to fill them, and thought - Fuck That, I'm making my own damn page.

And so here we are.

My idea is that in order to be complete and save who I am hoping I can save, I'll play through on each variation and see what happens. I lean very strongly toward a major character living, so chances are any fill in she dies will be done well after the face and for completeness sake. Ditto with proficiency - or I might do the proficiency runs on Girlfriend Mode (which is the hardest mode). Each post will have the goal in the title, cover major decision points, and then give a summary of the ending.

Professional or Rogue
Minuete, Amelia or Neutral
Does a major character live or die?
Proficiency Pass or Fail